What we really need IMO is a live filter that turns b&w height image into correct normal map. Their Alchemist soft can do more or less acceptable guess what height should be looking like from a single photo by using its AI but is still nowhere close to true height you can capture with photogrammetry series, lidar device or by sculpting it in Zbrush and such. Plugin to fill a layer with a map generated from a location (Powered by Google Maps). Normal maps done that way looks absolutely awful under tangent light angles: blurry, inflated, terribly mismatching. Nobody use that filter and its existence as well as their approach for 3d painting demonstrates nobody in their company understands what people working in CG need. As well as a whole way to make height from a regular photo too. GIMP normalmap plugin (C) 2002-2012 Shawn Kirst <> This is a plugin for GIMP version 2.8.x.NVIDIAs Texture Tools for Adobe Photoshop on any version 5.0 or later. Normal Map and Bump Map filters (including smart objects with those filters applied) Lighting Effects. In order to create the normal maps shown above I simply opened them up in Photoshop and ran the normal map filter on it, changed a few values using the (too tiny) preview window, and wa-la- Le normal maps are served. Photoshop plugins for heigh/normal are absolutely useless. At the heart of this transition is the removal of the core 3D engine within Photoshop, which results in the removal of the following features: All interactions in the 3D workspace.
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